package com.road.yishi.protocol;

/**
 * 返回给客户端的协议编号 * |Client[0x0000,0x1388] | |Gateway[0x4E21,0x61A8] / | \
 * |Castle[0x1389,0x2710] |Battle[0x2711,0x3A98] |Chat[0x3A99,0x4E20]
 */
public interface UserProtocol {

	/**
	 * 0x0000 - 0x1388
	 **/
	public static final short U_C_PLAYER_NOVICE = 0x0001; // 新手教程
	public static final short U_C_PLAYER_GRADE = 0x0002; // 新手保箱
	public static final short U_C_PLAYER_INFO = 0x0003; // 更新领主信息
	public static final short U_C_PLAYER_TIME = 0x0004; // 新手时间保箱
	public static final short U_C_QUEST_ADD = 0x0005; // 添加任务
	public static final short U_C_PLAYER_LOGINSTATE = 0x0006; // 返回领主状态;
	public static final short U_C_PLAYER_ADD_ATTACKCOUNT = 0x0007; // 增加攻击次数
	public static final short U_C_USER_DISPLAY = 0x0008; // 更新玩家当前屏
	public static final short U_C_CAMPAIGN_ARRIVE = 0x0009; // 直接攻击
	public static final short U_C_CAMPAIGN_SYNCPOS = 0x000A; // 直接移动
	public static final short U_C_CAMPAIGN_WAITING_PLAYER_LIST = 0x000B; // 战役等待玩家列表
	public static final short U_C_CAMPAIGN_ROOM_CREATE = 0x000C; // 创建战役房间
	public static final short U_C_CAMPAIGN_ROOM_LIST = 0x000D; // 房间列表
	public static final short U_C_CAMPAIGN_ROOM_ENTER = 0x000E; // 进入战役房间
	public static final short U_C_CAMPAIGN_ROOM_EXIT = 0x000F; // 退出战役房间
	public static final short U_C_CAMPAIGN_ROOM_INVITE = 0x0010; // 邀请
	public static final short U_C_CAMPAGIN_ROOM_PLACESTATE = 0x0011; // 房间位置状态
	public static final short U_C_CAMPAIGN_ROOM_MASTER_CHANGE = 0x0012; // 房主交换
	public static final short U_C_CAMPAIGN_FOG_UPDATE = 0x0013; // 战役迷雾更新
	public static final short U_C_CAMPAIGN_SYSTEM_ARMY = 0x0014; // 战役系统部队
	public static final short U_C_CAMPAIGN_ARMYSYNC = 0x0015; // 进入战役同步部队信息
	public static final short U_C_CAMPAIGN_EXIT = 0x0016; // 退出战役
	public static final short U_C_CAMPAIGN_MOVE = 0x0017; // 战役移动
	public static final short U_C_PLAYER_READY_STATE = 0x0018; // 玩家准备状态
	public static final short U_C_ROOM_STATE = 0x0019; // 撮合战房间状态
	public static final short U_C_CAMPAIGN_TAKE_CARD = 0x001A; // 战役中翻牌
	public static final short U_C_CAMPAIGN_ARMY = 0x001B; // 查看部队
	public static final short U_C_CAMPAIGN_ROOM_KILLPLAYER = 0x001C; // 房主踢人
	public static final short U_C_CAMPAIGN_CONFIRM = 0x001D; // 战役确认框
	public static final short U_C_CAMPAIGN_CALLBACK = 0x001F; // 战役回调
	public static final short U_C_CAMPAIGN_ROOM_EDIT = 0x0020; // 房间修改结果
	public static final short U_C_MAILITEM_MOVE = 0x0021; // 领取附件
	public static final short U_C_CONSORTIA_CREATE = 0x0022; // 创建公会
	public static final short U_C_CONSORTIA_USERINVITE = 0x0023; // 用户申请加入公会
	public static final short U_C_CONSORTIA_INVITEDEL = 0x0024; // 删除用户申请信息
	public static final short U_C_CONSORTIA_USERPASS = 0x0025; // 用户通过公会邀请
	public static final short U_C_CONSORTIA_MODIFYBBS = 0x0026; // 修改公告
	public static final short U_C_CONSORTIA_MODIFYDESC = 0x0027; // 修改公会简介
	public static final short U_C_CONSORTIA_PASS = 0x0028; // 通过邀请
	public static final short U_C_CONSORTIA_INVITE = 0x0029; // 邀请用户加入公会
	public static final short U_C_CONSORTIA_OFF = 0x002A; // 公会捐献
	public static final short U_C_CONSORTIA_LEVEL = 0x002B; // 公会升级
	public static final short U_C_CONSORTIA_DUTYEDIT = 0x002C; // 公会职位编辑
	public static final short U_C_CONSORTIA_FRESHALTAR = 0x002D; // 公会祭坛祈福
	public static final short U_C_CONSORTIA_QUIT = 0x002E; // 退出公会
	public static final short U_C_CONSORTIA_CHANGE = 0x002F; // 转让会长
	public static final short U_C_CONSORTIA_LEARN = 0x0030; // 公会技能学习
	public static final short U_C_CONSORTIA_RENAME = 0x0031; // 公会改名
	public static final short U_C_CONSORTIA_DUTYUPDATE = 0x0032; // 更新职位
	// public static final short U_C_CONSORTIA_DELUSER = 0x0032; // 删除用户
	public static final short U_C_CONSORTIA_OPENAPP = 0x0033; // 设定开放公会是否开放
	public static final short U_C_QUEST_FINISH = 0x0034; // 任务完成
	public static final short U_C_ARMY_ISSUPPORT = 0x0035; // 是否自动补兵
	public static final short U_C_BAG_MOVE = 0x0036; // 背包移动
	public static final short U_C_BAG_USEITEM = 0x0037; // 物品使用
	public static final short U_C_BAG_SELL = 0x0038; // 背包物品出售
	public static final short U_C_DROPITEM_TAKE = 0x0039; // 掉落物品拾取
	public static final short U_C_BAG_BUY = 0x003A; // 背包格子购买
	public static final short U_C_HERO_UPDATE_EQUIPMENT = 0x003B; // 英雄更换装备
	public static final short U_C_HERO_UPDATESKILL = 0x003C; // 激活英雄技能
	public static final short U_C_HERO_RESETSKILL = 0x003D; // 英雄技能洗点
	public static final short U_C_HERO_SETFASTKEY = 0x0040; // 设置快捷键
	public static final short U_C_HERO_REFRESH = 0x0041; // 刷新英雄
	public static final short U_C_HERO_RESETPOINT = 0x0042; // 洗点
	public static final short U_C_HERO_ADDPOINT = 0x0043; // 分配点
	public static final short U_C_PLAYER_DUNGEON_REWARD = 0x0044; // 副本區域獎勵領取

	public static final short U_B_USER_STOP = 0x0045; // 战斗暂停
	public static final short U_B_USER_CREATE = 0x0046; // 创建战斗
	public static final short U_B_JOIN = 0x0047; // 加入战斗
	public static final short U_B_USER_REINFORCE = 0x0048; // 增援指令
	public static final short U_B_USER_LOADOVER = 0x0049; // 加载完成
	public static final short U_B_USR_GUIDE = 0x004A; // 新手战场
	public static final short U_B_HERO_ORDER = 0x004B; // 技能施放
	public static final short U_B_QTE = 0x004C; // QTE施放
	public static final short U_B_FIGHT_MODE = 0x004D; // 设置用户战斗模式

	public static final short U_CH_ADD_RELATIONSHIP = 0x004E; // 添加好友到好友列表或者黑名单列表
	public static final short U_CH_REMOVE_RELATIONSHIP = 0x004F; // 将添加好友到好友列表或者黑名单列表
	public static final short U_B_BOSS_BATTLE = 0x0050; // BOSS战
	public static final short U_B_MULTIPLAYER_BATTLE = 0x0051; // 多人对战,测试
	public static final short U_B_USER_DEFINE_BATTLE = 0x0052; // 客户端定制战斗,测试
	public static final short U_CH_CHANNEL_CHAT = 0x0053; // 聊天
	public static final short U_CH_FRIENDADD_CONFIRM = 0x0054; // 好友添加申请
	public static final short U_CH_RECOMMENDLIST = 0x0055; // 推荐好友
	public static final short U_C_ITEM_STRENGTHEN = 0x0056; // 强化
	public static final short U_C_ITEM_INLAY = 0x0057; // 镶嵌
	public static final short U_C_ITEM_INLAYJOIN = 0x0058; // 镶嵌孔操作
	public static final short U_C_ITEM_COMPOSE = 0x0059; // 合成
	public static final short U_C_SHOP_BUY = 0x005A; // 商城购买
	public static final short U_C_GUID_STRENGY_ADDITEM = 0x005B; // 新手引导添加物品强化
	public static final short U_C_ARMY_RECRUITED = 0x005C; // 招募兵种
	public static final short U_C_ARMY_EDIT = 0x005D; // 配兵
	public static final short U_C_ARMY_DEMOBPAWN = 0x005E; // 遣散兵种
	public static final short U_C_ARMY_UPGRADEPAWN = 0x005F; // 升级兵种
	public static final short U_C_ARMY_ATTACK_MAPPHYSIC = 0x0060; // 攻打野地
	public static final short U_C_ARMY_ATTACK_CASTLE = 0x0061; // 攻打城堡
	public static final short U_C_ARMY_RETURNHOME = 0x0062; // 召回
	public static final short U_C_ARMY_RECALL = 0x0063; // 中途召回
	public static final short U_C_ARMY_UPDATE_ARMYPAWN = 0x0064; // 更新armypawn
	public static final short U_C_BUIDLING_TRANS_COOL = 0x0065; // 传送阵冷却
	public static final short U_C_BUILDING_ORDER_QUICK = 0x0066; // 加速建筑队列
	public static final short U_C_BUILDING_UPENERGY = 0x0067; // 传送阵充能
	public static final short U_C_BUILDING_ORDERADD = 0x0068; // 扩展队列
	public static final short U_C_BUILDING_TRANSCASTLE = 0x0069; // 传送城堡
	public static final short U_C_TREE_PICK = 0x006A; // 摘果实
	public static final short U_C_TREE_WATER = 0x006B; // 浇水
	public static final short U_C_UNOCCPWILDLAND = 0x006C; // 放弃野地
	public static final short U_C_CASTLE_UPDATE = 0x006D; // 内城更新
	public static final short U_C_PLAYER_EFFECT = 0x006E; // 领主加成
	public static final short U_C_CHANNEL_ALERT = 0x006F; // 黄色提示
	public static final short U_C_QUEST_UPDATE = 0x0070; // 任务更新
	public static final short U_C_HERO_INFO = 0x0071; // 英雄属性更改
	public static final short U_C_MAILITEM_MOVE_RESULT = 0x0072; // 附件领取结果
	public static final short U_C_BAG_MOVE_UPDATE = 0x0073; // 背包更新通知
	public static final short U_C_PAWN_INFO = 0x0074; // 兵种信息
	public static final short U_C_CONSORTIA_STATIC = 0x0075; // 用户公会状态改变
	public static final short U_C_CASTLE_DEFENSE = 0x0076; // 城堡防御通知
	public static final short U_C_CAMPAIGN_ROOM_ACCEPT_INVITE = 0x0077; // 玩家接受邀请
	public static final short U_C_CAMPAIGN_ROOM_MEMBER = 0x0078; // 房间成员
	public static final short U_C_CAMPAIGN_ROOM_MASTER = 0x0079; // 房主更换
	public static final short U_C_CAMPAIGN_CHANGE = 0x007A; // 切换地图场景
	public static final short U_C_CAMPAIGN_LOGIN_OUT = 0x007B; // 用户登出 下线
	public static final short U_C_CAMPAIGN_LOGIN_IN = 0x007C; // 用户登入 上线
	public static final short U_C_CAMPAIGN_CREATE = 0x007D; // 创建战役
	public static final short U_C_MSG = 0x007E; // 战役中的消息提示
	public static final short U_C_CAMPAIGN_NODE = 0x007F; // 战役节点信息
	public static final short U_C_CAMPAIGN_NODE_UPDATE = 0x0080; // 战役节点信息更新
	public static final short U_C_NODE_SUCCESS = 0x0081; // 节点战胜
	public static final short U_C_CAMPAIGN_FOG = 0x0082; // 战役迷雾
	public static final short U_C_CAMPAIGN_ARMY_UPDATE = 0x0083; // 战役中部队信息更新
	public static final short U_C_CAMPAIGN_BOSS_ARMY_INVITE = 0x0084; // BOSS战邀请
	public static final short U_C_CAMPAIGN_BOSS_ARMY_LIST = 0x0085; // BOSS 部队列表
	public static final short U_C_EXIT_CAMPAIGN_SENCE = 0x0086; // 战役完成
	public static final short U_C_CAMPAIGN_CARDS = 0x0087; // 战役翻牌
	public static final short U_C_WIN_CONDITIONS = 0x0088; // 通知客户端战役当前完成进度
	public static final short U_C_CAMPAIGN_REPORT = 0x0089; // 战役结算
	public static final short U_C_GAME_PLOT = 0x008A; // 游戏剧情
	public static final short U_C_ARMY_SUPPROT = 0x008B; // 通知客户端弹出自动补兵
	public static final short U_C_MAPDATA_SYNC = 0x008C; // 大地图数据更新
	public static final short U_C_LOCK_SCREEN = 0x008D; // 锁定屏幕
	public static final short U_C_CAMERA_MOVE = 0x008E; // 移动镜头
	public static final short U_C_PLAY_MOVIE = 0x008F; // 播放动画
	public static final short U_C_BATTLE_ARMY_UPDATE = 0x0090; // 增援战斗
	public static final short U_C_WATERLOG_SEND = 0x0091; // 发送浇水日志
	public static final short U_C_HARVEST_MSG = 0x0092; // 收获信息提示
	public static final short U_C_TREEINFO_UPDATE = 0x0093; // 更新树信息
	public static final short U_C_NEW_MAIL = 0x0094; // 新邮件通知
	public static final short U_C_HERO_BROAD_EQUIPMENT = 0x0095; // 英雄更换装备广播
	public static final short U_C_SERIAL_ARMY = 0x0096; // 部队列表
	public static final short U_C_BUILDING_ORDER_INFO = 0x0097; // 冷却队列信息
	public static final short U_C_SECURITY_INFO_UPDATE = 0x0098; // 内政厅信息更新
	public static final short U_B_ATTACKING = 0x0099; // 攻击
	public static final short U_B_PREPARE_OVER = 0x009A; // 准备战斗结束
	public static final short U_B_OVER = 0x009B; // 战斗结束
	public static final short U_B_START = 0x009C; // 战斗开始
	public static final short U_B_PREPARE = 0x009D; // 战场战备
	public static final short U_B_USE_ITEM_RESULT = 0x009E; // 使用道具结果
	public static final short U_B_GAME_OVER = 0x009F; // 结束旅行
	public static final short U_CH_FRIEND_LOGIN = 0x00A0; // 好友上线
	public static final short U_CH_FRIEND_LOGOUT = 0x00A1; // 好友下线
	public static final short U_CH_CONSORTIA_USERLOGIN = 0x00A2; // 公会成员上线
	public static final short U_CH_CONSORTIA_USERLOGOUT = 0x00A3; // 公会成员下线
	public static final short U_CH_CONSORTIA_FRESHINFO = 0x00A4; // 公会信息发送
	public static final short U_CH_FRIEND_UPDATE = 0x00A5; // 更新好友信息
	public static final short U_B_BATTLE_INVITE = 0x00A7; // 战斗邀请
	public static final short U_CH_CONSORTIA_FRESHUSER = 0x00A8; // 通知客户端刷新公会用户
	public static final short U_C_ARMY_UPDATE_GRID = 0x00A9; // 更新同屏间部队列表
	public static final short U_C_FAST_USE_BLOOD = 0x00AA; // 快速使用血包
	public static final short U_C_BATTLE_TALK = 0x00AB; // 战斗剧情
	
	// 网关返回
	public static final short U_G_LOGIN_GATEWAY = 0x0F01; // 登录网关返回
	public static final short U_G_LOGIN_OTHER = 0x0F02; // 登录网关提示

	public static final short U_BATTLE_REPORT = 0x1007; // 返回给客户端战斗结果

	public static final short U_C_ARMY_POS_UPDATE = 0x1008; // 副本部队移动坐标同步
	public static final short U_C_NPC_CHASE_ARMY = 0x1009; // NPC追击玩家

	public static final short U_C_NPC_MOVE = 0x101A; // NPC移动
	public static final short U_C_ESCORT_NPC_ADD = 0x101B; // 新增一个NPC
	public static final short U_C_ESCORT_NPC_FOLLOW = 0x101C; // NPC跟随
	public static final short U_C_SIMPLEUSER_DETAIL = 0x101D; // 查看玩家详细信息

	public static final short U_C_SEND_STANDPOS = 0x101E; // 回退站立点位置
	public static final short U_C_SMALL_MAPFOG = 0x101F; // 小地图迷雾

	public static final short U_C_SIMPLEUSER_INFO = 0x1020; // 查看用户简单信息
	public static final short U_C_PHYSIC_LIST_UPDATE = 0x1021; // 野地列表更新
	public static final short U_C_BUILDINGINFO_LIST = 0x1022; // 建筑列表信息
	public static final short U_C_MAIL_LIST = 0x1023; // 获取邮件列表
	public static final short U_C_MAIL_DEL_RESULT = 0x1024; // 删除邮件结果

	public static final short U_C_CONSORTIAUSER_LIST = 0x1025; // 公会成员列表
	public static final short U_C_CONSORTIA_OFFER_LIST = 0x1026; // 捐献列表

	public static final short U_C_INVITEINFO_LIST = 0x1027; // 公会用户申请信息列表
	public static final short U_C_EVENT_LIST = 0x1028; // 公会事件信息列表
	public static final short U_C_DUTY_LIST = 0x1029; // 公会权限列表
	public static final short U_C_CONSORTIA_INFO = 0x102A; // 公会信息
	public static final short U_C_CONSORTIA_SEARCH = 0x102B; // 公会搜索
	public static final short U_C_CONSORTIA_INVITE_LIST = 0x102C; // 公会邀请
	public static final short U_C_CONSORTIA_ALTERINFO = 0x102D; // 公会祈福信息次数
	public static final short U_C_CONSORTIA_ALTERITEM = 0x102E; // 公会祈福信息物品
	public static final short U_C_CONSORTIA_ADDFRESH = 0x102F; // 公会祈福信息物品
	public static final short U_C_CONSORTIA_SITE = 0x1030; // 公会祈福轮盘
	public static final short U_C_SHOP_HASBUY = 0x1031; // 用户限购信息
	public static final short U_C_TREE_FRIEND = 0x1032; // 用户树信息
	public static final short U_C_GET_ITEM_INFO = 0x1033; // 物品列表
	public static final short U_C_CHECK_NICK = 0x1034; // 玩家昵称
	public static final short U_B_LOAD_RES = 0x1035; // 战斗加载资源

	public static final short U_C_LEED_RECEIVE = 0x1036; // 每日引导完成
	public static final short U_C_RANK_LIST = 0x1037; // 历史副本评价列表
	public static final short U_C_LEED_UPDATE = 0x1038; // 新手引导更新
	public static final short U_C_LOAD_CASTLE = 0x1039; // 加载城堡信息
	public static final short U_C_LOAD_BUILD = 0x103A; // 加载建筑信息
	public static final short U_C_LOAD_BUILD_ORDER = 0x103B; // 加载建筑队列信息
	public static final short U_C_LOAD_FRIEND_LIST = 0x103C; // 加载建好友列表信息
	public static final short U_C_LOAD_WATER = 0x103D; // 加载树
	public static final short U_C_SEND_WATER_RESULT = 0x103E; // 发送浇水结果
	public static final short U_C_TRASNBUILDING_RESULT = 0x103F; // 传送阵结果

	public static final short U_C_SEND_SYSPROPERTY = 0x1040; // 发送系统当前属性
	public static final short U_C_INVITE_PLAYER_LIST = 0x1041; // 发送客户端请求大厅列表

	public static final short U_C_PLAYER_MOVE = 0x1042; // 副本玩家移动
	public static final short U_C_NPC_CHAT = 0x1043; // NPC 聊天泡泡

	public static final short U_C_ARMY_CHANGESHARP = 0x1044; // 玩家变身
	public static final short U_C_BUFFER_LIST = 0x1045; // 副本BUFFER
	public static final short U_B_FIGHT_CANCELED = 0x1046; // 战斗中途取消（避免客户端黑屏）

	public static final short U_C_BROAD_POS = 0x1047; // 广播移动坐标
	public static final short U_C_ARMY_REMOVE = 0x1048; // 大地图部队移除

	public static final short U_C_CHALLENGE_INFO = 0x1049; // 挑战赛信息
	public static final short U_C_PLAYER_SEARCH = 0x104A; // 用户信息
	public static final short U_C_SYNC_BOSS_HP = 0x104E; // 同步BOSS血量
	public static final short U_C_PLAYER_AASCHANGE = 0x104C; // 防沉迷注册
	public static final short U_C_PLAYER_AASREFRESH = 0x104D; // 防沉迷刷新

	public static final short U_C_PLAYER_DIE_STATE = 0x104F; // 玩家死亡状态
	public static final short U_C_CHALLENGE_TIME = 0x1050; // 挑战冷却时间

	public static final short U_C_PLAYER_SIGN = 0x1051; // 用户签到
	public static final short U_C_START_MOVE_UPDATE = 0x1052; // 背包移动
	public static final short U_C_STAR_PICK = 0x1053; // 占星拾取
	public static final short U_C_STAR_RAND = 0x1054; // 占星随机
	public static final short U_C_STAR_BUY = 0x1055; // 占星格子购买

	public static final short U_C_CAMPAIGN_STATE = 0x1056; // 世界BOSS战状态
	public static final short U_C_MULTI_HPSYNC = 0x1057; // 多人BOSS副本血条同步
	public static final short U_C_ITEM_SMITH = 0x1058; // 用户铁匠铺合成公式
	public static final short U_C_ARMYPOS_BROAD = 0x1059; // 副本玩家移动坐标同步

	public static final short U_C_CAMPAIGN_ARMYPOS_SEND = 0x105A; // 多人副本部队站位
	public static final short U_C_BUILDING_ORDER_SEND = 0x105B; // 发送建筑队列信息
	public static final short U_C_ITEM_BUFFER = 0x105C; // Buffer信息

	public static final short U_C_PICK_HARVEST_MSG = 0x105D; // 摘取果实收获信息
	public static final short U_C_CANWATER_USERS = 0x105E; // 可以浇水的用户列表
	public static final short U_C_ACTIVE_CHECK = 0x105F; // 活动激活码

	public static final short U_C_SINGLEROOM_FAIL = 0x1060; // 单人本创建失败

	public static final short U_C_REFUSEFRIEND_REFRESH = 0x1061; // 拒绝添加好友状态刷新
	public static final short U_C_REFUSEINVITE_REFRESH = 0x1062; // 拒绝房间邀请状态刷新

	public static final short U_C_OFFLINE_REWARD = 0x1063; // 离线经验奖励
	public static final short U_C_REWARD_FINISH = 0x1064; // 任务完成
	public static final short U_C_REWARD_FRESH = 0x1065; // 刷新悬赏列表
	public static final short U_C_REWARD_UPDATE = 0x1066; // 悬赏更新

	public static final short U_C_LEFT_WEARY = 0x1067; // 在线挂机剩余体力
	public static final short U_C_HANGUP_STATE = 0x1068; // 挂机状态
	public static final short U_C_MATCH_STATE = 0x1069; // 竞技场状态
	public static final short U_C_DATARESET = 0x106A; // 数据重置
	public static final short U_C_WORLDBOSS_REPORT = 0x106B; // 世界BOSS战结算

	public static final short U_C_HANGUP_ROOM_STATE = 0x106C; // 挂机房状态

	public static final short U_C_TOWERINFO = 0x106D; // 无限塔信息
	public static final short U_C_PLAYER_HANGUPSTATE = 0x106E; // 挂机状态
	public static final short U_C_TOWER_DIED = 0x106F; // 无限塔死亡
	public static final short U_C_PLAYER_NODE_STATE = 0x1070; // 玩家站立状态

	// 奇术
	public static final short U_C_REFINE_RESP = 0x1080; // 奇术回写
	// public static final short U_C_LUCKY_SWAP = 0x1081; // 兑换结果

	// 社交
	public static final short U_CH_FRIEND_GROUP = 0x1082; // 好友分组列表
	public static final short U_CH_ADD_GROUP = 0x1083; // 添加好友分组
	public static final short U_CH_DEL_GROUP = 0x1084; // 删除好友分组
	public static final short U_CH_RENAME_GROUP = 0x1085; // 重命名分组
	public static final short U_CH_FRIEND_MOVE = 0x1086; // 移到好友到分组
	public static final short U_CH_PRIVATE_CHAT = 0x1087; // IM私聊天
	public static final short U_CH_EXCHANGE_STATE = 0x1088; // 聊天状态改变

	public static final short U_C_SEND_VERSION = 0x1089; // 发送版本
	public static final short U_C_SYNCHRONIZED_TIME = 0x108A; // 同步服务器时间
	public static final short U_C_HANGUP_SYNC = 0x108B; // 挂机同步
	public static final short U_CH_PRIVATE_CHAT_REPLY = 0x108C; // IM发消息服务器响应

	public static final short U_C_ARMY_POSATION = 0x108D; // 定点传送
	public static final short U_C_SHOP_MAIN = 0x108E; // 商城主页
	public static final short U_CH_SNS_UPDATED = 0x108F; // 更新社交信息

	//public static final short U_C_CAMPAIGN__ENTER_COUNT = 0x1090; // 进入多人副本的次数

	public static final short U_C_ARMYPOS_SEND = 0x1091; // 发送部队当前位置
	public static final short U_C_HOSTDINNER_TIME = 0x1092; // 设宴次数
	public static final short U_C_TAKECHALLENGE_RESULT = 0x1093; // 领取挑战赛奖励结果
	public static final short U_C_ISTAKE_CHALLENGEREWARD = 0x1094; // 通知能否领取挑战奖励
	public static final short U_CH_SNS_REQ = 0x1095; // 社交更新
	public static final short U_CH_FRIEND_ADDED = 0x1096; // 被添加为好友
	public static final short U_C_RATE_INFO = 0x1097; // 经验倍率

	public static final short U_C_WARFIELD_STATE = 0x1098; // 战场状态
	public static final short U_C_CONSORTIA_USERINVITENOTICE = 0x1099; // 用户申请加入公会通知

	public static final short U_C_PLAYER_TIMESTAR = 0x109A; // 新手时间保箱开始记时
	public static final short U_C_ACTIVE = 0x109B; // 活动

	public static final short U_C_WARFIELD_INFO = 0x109C; // 战场阵营信息

	public static final short U_C_NODEPOS_REFERSH = 0x109D; // 节点位置变更
	public static final short U_C_WARREPORT = 0x109E; // 战场结算
	public static final short U_C_ORDERREQUEST = 0x109F; // 战场排名
	public static final short U_CH_SIMPLEUSER_INFO = 0x10A0; // 单个好友资料和社交
	public static final short U_CH_FRIEND_SNS_UPDATED = 0x10A1; // 好友社交资料更新
	public static final short U_C_REFRESHFORRANDOM = 0x10A2; // 物品洗练随机结果
	public static final short U_C_REFRESHFORREPLACE = 0x10A3; // 物品洗练替换
	public static final short U_C_RESOLVE = 0x10A4; // 物品分解

	public static final short U_C_STARSHOP_BUY = 0x10A5; // 商城购买
	public static final short U_C_BROADBUFFER = 0x10A6; // 广播部队buffer
	public static final short U_C_ARMYPOS_FAIL = 0x10A7; // 定点传送失败

	public static final short U_C_CAMPAIGN_NODE_ADD = 0x10A8; // 节点添加
	public static final short U_C_RELOADDIRTY = 0x10A9; // 重新加载脏字符文件
	public static final short U_C_CONSORTIA_PASS_USER = 0x10AA; // 通知申请用户公会通过邀请
	public static final short U_C_CONSORTIA_LINK = 0x10AB; // 公会招收链接
	public static final short U_C_TAKEDROP_FAIL = 0x10AC; // 拾取掉落箱子失败
	public static final short U_C_WARMOVIE = 0x10AD; // 战场动画
	public static final short U_C_ROOM_SEND = 0x10AE; // 单个房间
	public static final short U_C_PLAYER_RENAME_RSP = 0x10AF; // 改名结果

	public static final short U_CH_CHAT_STATE = 0x10B0; // 返回最近联系人状态
	public static final short U_CH_FRIEND_SEARCH = 0x10B1; // 返回好友搜索

	public static final short U_C_MUTI_CAMPAIGN_WOUNDORDER = 0x10B2; // 多人副本中的总伤害排行
	
	public static final short U_C_HOST_DINNER_STATE = 0x10B3; //设宴--宴会详细信息 
	public static final short U_C_HOST_DINNER_ATTHELP = 0x10B4; // //设宴--赴宴者抽奖结果
	public static final short U_C_HOST_DINNER_ATTSUCCESS = 0x10B5; // //设宴--赴宴成功

	// 拍卖场
	public static final short U_C_MALL_SELL_ITEM = 0x1100; // 出售物品
	public static final short U_C_MALL_LIST_SELL = 0x1101; // 物品列表
	public static final short U_C_MALL_ITEMS = 0x1102; // 玩家出售的所有物品
	public static final short U_C_MALL_AUCTION = 0x1103; // 竞拍物品

	public static final short U_C_MALL_LIST_AUCTION = 0x1104; // 查看自己竞拍记录
	public static final short U_C_MALL_FIX_AUCTION = 0x1105; // 一口价
	public static final short U_C_MALL_CANCEL_SELL = 0x1106; // 取消出售
	public static final short U_C_MALL_SEARCH = 0x1107; // 搜索物品

	public static final short U_C_REWARD_COUNT = 0x1108; // 悬赏次数
	public static final short U_B_BATTLE_NOTICE = 0x1109; // 战斗中消息提示
	public static final short U_C_ITEM_REFRESHPROPERTY = 0x1110; // 洗练属性
	public static final short U_C_WORLDBOSSWOUND_REWARD = 0x1111; // 世界boss伤害奖励

	public static final short U_C_ROOM_FIND_RESULT = 0x1112; // 房间查找结果

	public static final short U_C_TIME_JUDGE = 0x1113; // 时间容错

	// 炼魂
	// public static final short U_C_REFININGSOUL_FRFRESH = 0x1114; // 炼魂刷新

	// 迷宫列表
	public static final short U_C_TOWERLIST = 0x1115; // 迷宫列表

	public static final short U_C_WORLDBOSS_BUFFER = 0x1116; // 世界Boss Buffer

	public static final short U_C_SHOP_DISCOUNT = 0x1117; // 商城打折

	public static final short U_C_QUESTION_REPLAY = 0x1118; // 客服回复
	public static final short U_C_REQUEST_GUILDCHALLENGE = 0x1119; // 请求挑战赛公会排名
	public static final short U_C_REQUEST_GUILDTEAMPLAYERS = 0x111A; // 请求参与公会战的玩家列表
	public static final short U_C_REQUEST_GUILDLIST = 0x111B; // 请求公会列表
	public static final short U_C_SEND_NEEDOFFER = 0x111C; // 请求挑战所需财富
	public static final short U_C_WORLDBOSS_LOAD = 0x111D; // 世界boss 预加载
	public static final short U_C_PLAY_GETMOIVE = 0x111E; // 战斗结算动画
	public static final short U_C_SHOPITEM_BUY = 0x111F; // 购买返回
	public static final short U_C_SHOPITEM_FRESH = 0x1120; // 刷新神秘商店物品列表
	public static final short U_C_USESTORE = 0x1121; // 使用宝石

	public static final short U_C_FARM_INFO = 0x1122; // 用户农场信息
	public static final short U_C_FARMLAND_INFO = 0x1123; // 用户土地信息
	public static final short U_C_SNSINFO = 0x1124; // 通知SNS

	public static final short U_C_CONSORTIA_VOTING_LIST = 0x1125; // 公会投票用户列表
	public static final short U_C_CONSORTIA_VOTING = 0x1126; // 公会投票结果

	public static final short U_C_BLESS_REFRESH = 0x1127; // 刷新祝福轮盘

	public static final short U_C_OPEN_CUSTOMER = 0x1128; // 返回能否打开客服系统
	public static final short U_C_DAYACTION = 0x1129; // 返回每日活动

	public static final short U_C_SEND_CHECKSUCC = 0x1131; // 验证成功
	public static final short U_C_SEND_CHECKCODE = 0x1132; // 发送验证码

	public static final short U_CH_FRIEND_STATE_CHANGE = 0x1133; // 好友状态修改

	public static final short U_C_TEAMEDIT_RESULT = 0x1134; // 公会战人员编辑

	public static final short U_C_VIP_INFO = 0x113A; // vip信息
	public static final short U_C_VIP_BOX_DROP = 0x113B; // vip宝箱掉落

	public static final short U_C_CLICKDATA = 0x113C; // 点击次数列表
	public static final short U_C_CLICKADD = 0x113D; // 点击次数添加

	public static final short U_C_OPENVIPROULETTE = 0x113E; // 打开轮盘
	public static final short U_C_VIPROULETTE_RESULT = 0x113F; // 轮盘转完的结果
	public static final short U_C_VIP_OPENTIPS = 0x1140; // VIP续费通知

	public static final short U_C_OPENNEWBOX = 0x1141; // 打开特殊轮盘
	public static final short U_C_NEWBOX_RESULT = 0x1142; // 特殊轮盘转完的结果

	public static final short U_C_TOWER_REPORT = 0x1143; // 地下迷宫重置前结算
	public static final short U_C_CHECK_SEND = 0x1144; // 返回手机任务状态
	public static final short U_C_HANGUP_PVP = 0x1145; // 修行神殿挑战请求

	public static final short U_C_SWITCH = 0x1146; // 开关

	public static final short U_C_REPLACEMENT_STATE = 0x1147; // 替身购买状态
	public static final short U_C_OPRATE_REPLACEMENT_STATE = 0x1148; // 替身操作返回

	public static final short U_C_CAMPAIGN_SWEEP = 0x1149; // 扫荡结果

	public static final short U_C_MOUNT_UPDATE = 0x114A; // 坐骑更新
	public static final short U_C_MOUNT_AVATARLIST = 0x114B; // 坐骑avatar列表

	public static final short U_C_QUESTIONNARIE_LIST = 0x114C; // 问卷调查类容
	public static final short U_C_QUESTIONNARIE_ANSWER = 0x114D; // 问卷调查答案

	public static final short U_C_HERO_TALENT_GRADE_UP = 0x114E; // 天赋等级升级
	public static final short U_C_HERO_TALENT_INFO = 0x114F; // 英雄天赋信息

	public static final short U_C_FAM_TREE = 0x1150; // 秘境神树信息

	public static final short U_C_ACTIVE_EXCHANGE = 0x1151; // 物品兑换活动

	public static final short U_C_KING_CONTRACTE = 0x1152; // 霸王契约

	public static final short U_C_TOTEM_BLOOD = 0x1153; // 图腾加量

	public static final short U_C_OPEN_CONSORTIA__ALTAR = 0x1154; // 开启公会魔神祭坛

	public static final short U_C_CONSORTIA_ALTAR_REPORT = 0x1155; // 公会魔神祭坛报表

	public static final short U_C_WORLD_PROSPERITY = 0x1156; // 世界繁荣度

	public static final short U_C_GUILDWAR_SCORE = 0x1157; // 公会战积分

	public static final short U_C_GUILDWAR_BUFFER = 0x1158; // 公会战BUFFER

	public static final short U_C_GUILDWAR_TEAM = 0x1159; // 公会战组别

	public static final short U_C_ALTARNPC_MOVE = 0x1160; // 魔神祭坛NPC移动

	public static final short U_C_ALTAROVER_MSG = 0x1161; // 魔神祭坛结束后提示信息

	public static final short U_C_NODE_HP = 0x1162; // 同步血量

	public static final short U_C_GUILDWAR_STATE = 0x1163; // 公会战状态

	public static final short U_C_CASTLE_TIME = 0x1164; // 城堡防御时间

	public static final short U_C_FAM_INFO = 0x1165; // 公会秘境

	public static final short U_C_CONSORTIA_EVENT = 0x1166; // 单个公会事件

	public static final short U_C_CONSORTIA_VIP = 0x1167; // 公会成员开通VIP信息

	public static final short U_C_CAMPIAGN_OPEN = 0x1168; // 战场开启动画

	public static final short U_C_GUILDWAR_OPEN_LEFTTIME = 0x1169; // 公会战开启剩余时间(秒)

	public static final short U_C_GUILDLAST_WEEK_ORDER = 0x116A; // 公会战上周排名

	public static final short U_C_MOUNT_INFO_SEND = 0x116B; // 坐骑信息查看

	public static final short U_C_GUILDWAR_WOUND = 0x116C; // 公会战贡献

	public static final short U_C_REBATE_ACTIVE = 0x116D; // 回馈活动

	public static final short U_C_GUILDWAR_JOIN_PLAYER_COUNT = 0x116E; // 公会战参战人数

	public static final short U_C_REBATE_DATA = 0x116F; // 用户回馈活动数据

	public static final short U_C_CROSS_USER_INFO = 0x1170; // 跨服战场用户信息

	public static final short U_CONSORTIA_TREASURE_BOX = 0x1171; // 公会宝箱分配框

	public static final short U_CONSORTIA_BOX_INFO = 0x1172; // 公会宝箱信息查看

	public static final short U_BUY_TRIAL_RESULT = 0x1173; // 购买试炼BUFF结果

	public static final short U_HERO_TRIAL_IFNO = 0x1174; // 英雄试炼BUFF信息

	public static final short U_C_SUMACTIVE_INFO = 0x1175; // 整合活动信息

	public static final short U_C_MYSTERYEVENT_LIST = 0x1176; // 神秘商店事件信息列表

	public static final short U_C_DAYGESTE_SEND = 0x1177; // 每日获得荣誉

	public static final short U_C_TRIAL_REPORT = 0x1178; // 试炼之塔结算

	public static final short U_C_CAR_ENTER_COUNT = 0x1179; // 进入多人副本的次数

	public static final short U_C_VEHICLE_NPC_NODE = 0x117A; // 载具NPC节点信息

	public static final short U_C_SUM_ACTIVE_TEMP = 0x117B; // 精彩活动模版

	public static final short U_C_SUMACTIVE_DATA = 0x117C; // 精彩活动用户数据

	public static final short U_C_VEHICLE_SYNC_POSITION = 0x117D; // 载具同步ncp位置
	public static final short U_C_VEHICLE_SWITCH_MONITOR = 0x117E; // 载具却换怪物监控者

	public static final short U_C_STAR_COMPOSE = 0x117F; // 临时背包一键合成

	public static final short U_C_VEHICLE_ATTACK = 0x1180; // 载具攻击返回

	public static final short U_C_ISTAKE_CROSS_SCORE_REWARD = 0x1181; // 通知能否领取跨服积分奖励

	public static final short U_C_CROSS_SCORE_REWARD_RESULT = 0x1182; // 跨服积分奖励领取结果

	public static final short U_WARFIELD_FORCE_QUIT = 0x1183; // 战场强制退出

	public static final short U_APPELL_DATA = 0x1184; // 用户称号数据

	public static final short U_CONSORTIA_ALTAR_USE_SKILL = 0x1185; // 魔神祭坛使用技能

	// 时装
	public static final short U_C_FASHION_SHOP_BUY = 0x1186; // 时装购物车购买
	public static final short U_C_FASHION_COMPOSE = 0x1187; // 时装合成
	public static final short U_C_FASHION_SWITCH = 0x1188; // 时装转换
	public static final short U_C_FASHION_BAG_CHANGE = 0x1189; // 时装装备状态切换

	public static final short U_C_CHECKPLUG = 0x118A; // 检查客户端外挂

	public static final short U_APPELL_GET = 0x118B; // 用户获得称号

	public static final short U_C_GAMETIMES_INFO = 0x118C; // 神曲时报更新通知

	public static final short U_CHECK_WARFIELD_COUNT_RS = 0x118D; // 检查战场进入次数

	public static final short U_C_CROSS_ARMY_UPDATE = 0x118E; // 跨服战场部队更新

	public static final short U_C_RUNE_OP = 0x118F; // 符文操作

	public static final short U_C_BOTTLE_PASS = 0X1191; // 魔罐开启消息

	public static final short U_C_TIME_BOX_ACTIVE_TEMP = 0X1192; // 时间礼包活动模版

	public static final short U_C_TIME_BOX_ACTIVE_DATA = 0X1193; // 时间礼包活动用户数据

	public static final short U_C_SMALL_BUGLE_FREE_COUNT = 0X1194; // 小喇叭免费次数

	// 载具
	public static final short U_C_VEHICLE_TECH_RSP = 0x1195; // *下行载具科技度
	public static final short U_C_VEHICLE_STATE = 0x11A0; // *活动状态
	public static final short U_C_VEHICLE_JOIN = 0x11A1; // *玩家进入副本
	public static final short U_C_VEHICLE_END = 0x11A2; // *副本结束
	public static final short U_C_VEHICLE_PROFILE_CHANGE = 0x11A3; // *玩家载具profile改变
	public static final short U_C_VEHICLE_LIST_RSP = 0x11A4; // *返回载具列表（登录时）
	public static final short U_C_VEHICLE_CAMPAIGN_LIST_RSP = 0x11A5; // *同步副本载具列表
	public static final short U_C_VEHICLE_DETAILE = 0x11A6; // *推送副本信息

	public static final short U_C_VEHICLE_MOVE = 0x11A7; // *玩家载具移动
	public static final short U_C_VEHICLE_ATTACK_RSP = 0x11A8; // *玩家载具攻击返回值
	public static final short U_C_VEHICLE_SYNC_SKILL = 0x11A9; // *同步玩家技能
	public static final short U_C_VEHICLE_SYNC_BUFF = 0x11AA; // *同步玩家buff
	public static final short U_C_VEHICLE_LEAVE = 0x11AB; // *同步玩家离开副本
	public static final short U_C_VEHICLE_BOSS_ATTACK_TIP = 0x11AC; // *BOSS
																	// 攻击位置预告提示

	public static final short U_C_VEHICLE_MATCH_RESULT = 0x11AD; // 快速开始结果
	public static final short U_C_BOTTLE_RESULT = 0x11AE; // 打开魔罐数据请求
	public static final short U_C_RUNE_RESET = 0x11AF; // 重置符文吞噬数量

	public static final short U_C_LORDS_BATTLE_INFO = 0x11B0; // 众神之战战斗开启信息
	public static final short U_C_LORDS_LOAD_MAINBORAD = 0x11B1; // 打开众神之战面板
	public static final short U_C_LORDS_ENTER_RESULT = 0x11B2; // 进入众神之战结果

	public static final short U_C_LORDS_FINAL_ORDERLIST = 0x11B3; // 决赛名单列表
	public static final short U_C_REQUEST_BET_LIST = 0x11B4; // 请求押注获得列表
	public static final short U_C_SEND_FINALRWARD_STATE = 0x11B5;
	public static final short U_C_TAKEFINALREWARD_RESULT = 0x11B6; // 领取决赛奖励结果
	public static final short U_C_LORDS_OPENSTATE = 0x11B7; // 众神之战开启
	public static final short U_C_LORDS_CLOSE = 0x11B8; // 众神之战关闭
	public static final short U_C_LORDS_LOCAL_FIANL_ORDER = 0x11B9; // 本服参与决赛的玩家列表

	public static final short U_C_LORDS_FINAL_TIPS = 0x11BA; // 众神全服第一广播

	public static final short U_C_VIP_FIRST = 0x11BB; // 首次领取Vip礼包(海外新增)

	public static final short U_C_FASHION_BOOK = 0x11BE; // 查看时装衣柜信息

	public static final short U_C_REQUEST_360_REWARD = 0x11BF; // 360 特权礼包领取状态

	public static final short U_C_FATE_REQUEST = 0x11C0; // 命运守护信息
	public static final short U_C_FATE_TURNRESULT = 0x11C1; // 命运守护转盘结果
	public static final short U_B_BATTLE_SKIL_COOLDOWN = 0x1222; // 战斗技能冷却延后同步

	// ----------------------------0x1324之后的协议将留给海外使用------------------------------------//
	public static final short U_C_KING_INFO = 0x1324; // 玩家王者之塔挑战信息

	public static final short U_C_FISH_POOL = 0x1334; // 玩家鱼池信息
	public static final short U_C_FISH_CHECK = 0x1335; // 钓鱼验证结果
	public static final short U_C_FISH_INFOS = 0x1336; // 玩家鱼信息
	public static final short U_C_FISH_HELPOVER = 0x1337; // 协助结束
	public static final short U_C_FISH_CRAZY = 0x1338; // 狂暴的鱼位子
	public static final short U_C_FISH_ROULETTE_RESULT = 0x1339; // 协助轮盘结果

	public static final short U_C_PLAYERANSWERQUESTION = 0x1360; // 玩家答题状态
	public static final short U_C_SYSANSWERQUESTIONSTATE = 0x1361; // 系统答题状态
	public static final short U_C_SINGLERANSWERQUESTION = 0x1362; // 单个题目
	public static final short U_C_TENANSWERQUESTIONORDER = 0x1363; // 排行榜
	public static final short U_C_CONVERT_CODE = 0x1364; // 代理商兑换激活码

	// ----------------------------天龙------------------------------------//
	// ----------------------------天龙------------------------------------//
	// ----------------------------天龙------------------------------------//
	public static final short U_C_UPDATE_KNIGHTLIST_DETAIL_INFO = 0x1365; // 更侠客集合详细信息
	public static final short U_C_KNIGHT_HUNT_REWARD = 0x1366; // 侠客行奖励
	public static final short U_C_KNIGHT_SWORN_RESULT = 0x1367; // 赠礼结果
	public static final short U_C_BATTLE_GRID_DETAIL = 0x1368; // 查看玩家布阵
	public static final short U_C_DRAGON_SOUL_RESP = 0x1369; // 龙魂响应
	public static final short U_C_ITEM_STEP = 0x136A; // 进阶结果
	public static final short U_C_ITEM_MARK = 0x136B; // 龙纹刻印结果
	public static final short U_C_UPDATE_FASHIONLIST_DETAIL_INFO = 0x136C; // 更时装集合详细信息
	public static final short U_C_BLOODY_BATTLE_NODE_INFO = 0x136D; // 血战灵鹫关卡信息
	public static final short U_C_DAY_REAWARD_INFO = 0x136E; // 每日领奖信息结果
	public static final short U_C_BLOODY_BATTLE_LOG = 0x136F; // 血战灵鹫战斗日志响应
	public static final short U_C_BOTTLE_BATCH_RESULT = 0x1370; // 魔罐批量结果返回
	public static final short U_C_BOTTLE_ORDER_TODAY = 0x1371; // 魔罐当日积分排行
	public static final short U_C_WARFIELDNPC_MOVE = 0x1372; // 战场NPC移动
	public static final short U_C_GUILD_REPORT = 0x1373; // 公会战结算
	public static final short U_C_EVENT_UPDATE = 0x1374; // 挂机事件弹窗
	public static final short U_C_RECOVER_LIST = 0x1375; // 找回系统模块列表
	public static final short U_C_RECOVER_UPDATE = 0x1376; // 找回系统单个模块更新
	public static final short U_C_CHANNEL_LIST = 0x1377; // 玩家经脉列表
	public static final short U_C_CHANNEL_UPDATE = 0x1378; // 玩家单个经脉更新

	public static final short U_C_HORCRUX_INFOS = 0x1379; // 玩家魂器信息
	public static final short U_C_WORLD_MAP_ACTIVE_STATE = 0x137A; // 大地图活动状态

	public static final short U_GEMMAZE_INFO_SEND = 0x137B; // 宝石迷阵面板打开
	public static final short U_GEMMAZE_UPDATE = 0x137C; // 宝石面板更新
	public static final short U_GEMMAZE_OPRST = 0x137D; // 宝石面板操作结果
	public static final short U_GEMMAZE_INVITEREQ = 0x137E; // 宝石面板邀请请求至被邀请方
	public static final short U_GEMMAZE_HELPRST = 0x137F; // 宝石面板邀请结果至被邀请方
	public static final short U_GEMMAZE_BUYTIMES_RSP = 0x1380;
	public static final short U_GEMMAZE_GETBOX_RSP = 0x1381;
	public static final short U_GEMMAZE_SCORE_REWARD = 0x1382;

	public static final short U_CAMPAIGN_PANDORA_MOVIE = 0x1383; // 播放潘多拉魔盒打开失败动画
	public static final short U_C_INVEST_SEND = 0x1384; // 天龙钱庄投资信息
	public static final short U_C_INVESTINFO = 0x1385; // 天龙钱庄投资奖励信息
	public static final short U_C_CHARGEREWARD = 0x1386; // 充值返利信息
	public static final short U_C_CHARGEINFO = 0x1387; // 玩家充值与领奖信息
	
	
	public static final short U_C_NEWITEMADD = 0x00AC; // 新物品获取
	public static final short U_C_FIGHTPOWERINFO = 0x00AD; // 玩家战力值发送
	public static final short U_C_POINTINVEST_REWARD = 0x00AE; // 元宝投资获利
	public static final short U_C_7DAYOPERATOR_RESULT = 0x00AF; // 开服七日乐返回
	public static final short U_C_KNIGHT_HELP_PROPERTY = 0x00B0; // 侠客助阵属性
	public static final short U_C_BOSS_CAMPAIGN_TAKE_CARD = 0x00B1; // 精英副本中翻牌
	public static final short U_C_VIPMOUNT_STATE = 0x00B2;// VIP专属坐骑状态
	public static final short U_C_SACREDRSP = 0x00B3;// 神兽操作返回列表

	public static final short U_C_DAYACTIVE = 0x00B4;// 全体活动信息

	public static final short U_C_DUNGEON_MSG = 0x00B5;// // 珍珑棋局发送用户信息
	public static final short U_C_DUNGEON_MAP = 0x00B6;// // 珍珑棋局发送地图
	public static final short U_C_DUNGEON_INVITEREQ = 0x00B7; // 珍珑棋局邀请请求至被邀请方
	public static final short U_C_DUNGEON_HELP_RESULT = 0x00B8; // 珍珑棋局协助结果
	public static final short U_C_USERDATA_RESET = 0x00B9; // 玩家信息重置
	public static final short U_C_WORLDMAP_ACTIVE_WAITING = 0x00BA; // 马贼活动冷却时间
	public static final short U_C_TOP_ITEM_STATUS = 0x00BB; // 顶层图标

	public static final short U_C_CHARGE_TOTAL = 0x1000; // 玩家充值总额
	public static final short U_C_NPC_EVENT_UPDATE = 0x1001; // NPC事件更新
	public static final short U_C_FARM_RATE = 0x1002; // 农场暴击
	public static final short U_C_BROAD_POS_NEW = 0x1003; // 广播移动坐标
	public static final short U_C_VISITEINFO=0x1004;//寻访返回信息
	public static final short U_C_OCCUPYNOTICEMSG=0x1005;//决战灵鹫关卡被抢通知信息
	public static final short U_C_CRIT=0x1006;//培养暴击
	public static final short U_C_TIPS = 0x00BC; // 提示信息
	public static final short U_C_CROSSMIRRORINFO=0x00BD;//龙将镜像返回信息
	public static final short U_C_WORLDMAP_ACTIVE_WAITINGLIST = 0x00BF; // 马贼活动等待列表

	public static final short U_C_QQ_USERINFO= 0x00C0; // 玩家QQ信息
	
	public static final short U_C_QQ_PLAYERCHARGE = 0x00C1; // 玩家使用QQ平台接口充值
}
